How to play
To sign up, click “Register Now” and enter an email address, username and password. None of these details will be shared with third parties.
After registering and logging in, click or tap “Set Base” to choose a location for your Headquarters. This will be your base from which you will build your army. Tap anywhere on land on the map to set your Headquarters there.
To control the view of the map, click and drag (on PC) or swipe (on mobile) to pan the map around. Roll the mousewheel (on PC) or pinch in and out to zoom in and out. The map can also be zoomed in and out by clicking or tapping the “ + ” and “ - ” buttons in the top left of the screen.
To search for a specific location (such as a street address), click or tap the magnifying glass icon in the top left corner of the screen.
To create units, click or tap your Headquarters to bring up the Unit Menu on the top right hand-corner of the screen. A shaded circle will also appear around your Headquarters. Click or tap a unit icon in the Unit Menu, then click or tap a location within the shaded circle to order to creation of that unit. If you have enough Coins, the unit will appear in the Unit Queue in the top right corner of the screen. Once the countdown in the Queue is complete, the unit will be created at the location you tapped or clicked. Up to five units can be queued at one time.
Coins are automatically generated by your Headquarters at a rate of one per second. Build Factories from the Unit Menu to generate more Coins per second.
Your units are coloured green and enemy units are coloured red.
When unit icons cluster closely together they will be replaced by circular “stack” icon with bearing a number showing how many units are within that stack.
To control units, select them by clicking or tapping on them. Right Click (on PC) or double-tap (on mobile) a location on the map to order the unit to move to that location. Right Click or double-tap an enemy unit icon to order your unit to attack the enemy unit. A unit’s attack range is shown by the shaded circle that that appears around it when selected. Units can only attack targets within range of this circle.
Each type of unit has a specific role on the battlefield.
- Infantry are most effective when used in City and Forest Zones. They move slowly, are easily killed, and have short-range, low-power weapons. However they are very cheap and can be produced quickly, and can be very dangerous in large numbers at close range. Unlike vehicles they can move through Forest Zones, which can be used to gain a tactical advantage.
- Transport Vehicles move very fast across open terrain. They cannot enter Forest Zones and slow down in City Zones. They are cheap and quickly produced, and are mainly used to destroy infantry in open terrain.
- Armoured Personnel Carriers have similar characteristics to Transport Vehicles but can move across water, which can be used to cross rivers to gain a tactical advantage.
- Tanks are powerful ground units. They have a long weapon range and will quickly destroy any enemy ground units. They cannot attack aircraft, however, and are particularly vulnerable to Attack Helicopters or to other tanks.
- Anti-Aircraft-Artillery can fire quickly at enemy aircraft and ground units. They are cheaper and faster to build than SAM Launchers but have shorter range and do less damage. They are vulnerable to mainly to tanks.
- SAM Launchers can only target aircraft, but have very long range and do lots of damage. They are expensive, slow to build and very vulnerable to tanks.
- Artillery has an extremely long range but can only target ground units. Artillery will also do minimal damage against tanks.
- Rocket Artillery has similar characteristics to Artillery. However, it fires slower and does more damage to tanks. Neither Artillery or Rocket Artillery will fire at a target without being specifically ordered to by the player.
- Scout Helicopters are cheap and fast to build. As an air unit they can cross any type of terrain including water. However they have weak weapons.
- Attack helicopters do lots of damage against tanks and other ground units. However they are very vulnerable to SAM launchers and Jet Fighters.
- Jet Fighters are extremely fast and have a very long range. However they can only target air units.
- Bombers are slower then Jet Fighters and have a very short range. However they do lots of damage to all unit types except tanks.
- Patrol boats move on water. They are cheap and fast to build, with a medium range and weapon power.
- Frigates are expensive and slow to build. They have very long-ranged, powerful weapons.
- Destroyers are even more expensive and powerful than frigates. However, the player can only have one destroyer at a time.
To select multiple units (on PC) hold Shift, then left click and drag to draw a selection box. Release left click to select all units within the box.
To select multiple units (on mobile) press "Group Selection" at the bottom of the screen, then press and drag across the screen to draw a selection box. Release to select all units within the box.
To set a path for your units to follow around obstacles, use Waypoint Movement.
To set movement waypoints (on PC), select one or more units, hold CTRL, then right click the desired locations on the map. Release CTRL and the selected units will move between each unit waypoint in the order you set them.
To set movement waypoints (on mobile), select one or more units, press "Way point Movement" at the bottom of the screen, then double tap the desired locations on the map. Press "Waypoint Movement" again and the selected units will move between each unit waypoint in the order you set them.
Ground units can use Road Travel to follow roads, increasing their speed and ignoring rough terrain. To use Road Travel, units must be situated on or near a road. Click or tap the Road Travel button to activate Road Travel mode, then right-click or double-tap a destination on the same road network.
Alliances allow players to cooperate. To propose an alliance with another player, click or tap on their Headquarters
Terrain zones (marked out with faint green or white lines on the map) will affect the movement and characteristics of most units.
City zones (marked with white lines) have the following effects:
- slow the movement speed of vehicle units (eg tank, SAM launcher) to 50 kilometres per hour.
- limit the weapon range of ground units against ground targets (eg tank, transport vehicle, armored personnel carrier) to 300 metres.
- reduce the damage taken by infantry units to 15% (infantry take cover in buildings and are harder to kill)
Forest Zones (marked with green lines) have the following effects:
- block the movement of all ground units except infantry
- reduce the damage taken by infantry units to 50% (infantry take cover in the trees and are harder to kill)
Enjoy the game!